Breakdown
Syndicate
Developer: Starbreeze. Publisher: EA. Platform: XBOX360, PS3, PC.
I was head of the Video Department at Starbreeze. I was in charge of delivering and coordinating artists working on all video material for the game.
GoldenEye 007 / Reloaded
Developer: Eurocom. Publisher: Activision. Platforms: Wii, XBOX360, PS3.
I was lead Motion Graphics artist for the Intro Credits and the level briefings featuring an smart phone interface. I was in charge of delivering and coordinating artists working with this material.
Vancouver Winter Olympics 2010
Developer: Eurocom. Publisher: Sega. Platforms: XBOX360, PS3, PC.
I contributed with motion graphics and editing for the Demo Loop and post processiong for ingame material.
GForce
Developer: Eurocom. Publisher: Disney Interactive. Platforms: Wii, XBOX360, PS3.
I was in charge of compositing and post for pre-rendered cutscenes. |