They Shall Not Pass

GAMES, USER INTERFACE
They Shall Not Pass

Andean Sky

ILLUSTRATION, USER INTERFACE
Andean Sky

Need for Speed

GAMES, USER INTERFACE
Need for Speed

Need for Speed Rivals

GAMES, USER INTERFACE
Need for Speed Rivals

Syndicate

ANIMATION, GAMES, USER INTERFACE
Syndicate

Dead Space Extraction

ANIMATION, GAMES
Dead Space Extraction

GoldenEye 007

ANIMATION, GAMES
GoldenEye 007

OSCE Magazine

GRAPHIC DESIGN, ILLUSTRATION
OSCE Magazine

Me

Carlos Villarreal Kwasek email

I am a Game Developer with many years of experience in the industry. Currently I work as a Graphic Designer and Illustrator focused on UI, Motion Graphics and Concept Development. In 2002 I graduated with a double BA degree, in Graphic Design and Multimedia, at the University of San Francisco of Quito in Ecuador (No relation to the city of San Francisco in the US). I began my professional journey in Ecuador as a Motion Graphics Artist for TV and later as Graphic Designer for print and web. In 2006 I completed a Diploma in VFX & Character Animation at the Vancouver Film School in Canada. Shortly after I migrated to London where I worked as Character Animator in Advertisement and Film. During my time in England I made the switch to Games and I have never looked back. Over the years I had the fortune to work with some of the most talented professionals in the industry and be involved in amazing projects. In 2016 I completed an MA in Illustration at the Interactive Design Institute through the University of Hertfordshire.

References

Comments from colleagues and clients.

Per Juhlén, Senior Development Director at DICE EA

Carlos is very structured without losing out on flexibility. Always delivers great work, on time and in accordance with agreements or specifications. He truly investigates all options available for achieving the best possible result and managed to deliver material faster and on par with what we used other companies for doing. Carlos personality as well as professional qualities is truly top notch.

Per Juhlén, Senior Development Director at DICE EA
Jose Luis Garcia Cámara, Animation Director at Deep Silver Dambuster

Carlos is probably one of the most talented artist I’ve had the pleasure to work with. His artistic insight is very deep, original, thorough and always on schedule. He has large experience as animator, graphic designer, motion graphic designer, storyboard, modelling, lighting and a long etc.

Jose Luis Garcia Cámara, Animation Director at Deep Silver Dambuster
James Mouat, Lead Designer at Splash Damage

I had the pleasure of working with Carlos on Need for Speed Rivals and his work was always eye catching and exciting. Carlos grounds his work in solid foundation guidelines that suit the project but also looks to draw in new influences and inspirations to make something that fits and excites. There was never a shortage of good ideas or highly impressive visual work being produced by this man.

James Mouat, Lead Designer at Splash Damage