I am a multidisciplinary artist. These are my strongest areas of expertise.

Animation Animation

Trained professionally as a Character Animator, I have applied these principles in Motion Graphics and Cinematics.

Design Design

As a Graphic Designer I’ve worked on desktop publishing and User Interface for Video Games.

Concept Art Concept Art

As a Concept Artist my work starts at the design foundations of the conceptualisation process.

From the Blog

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15 Sep 2016

Andean Sky. Ecuador in the Future.

Posted by in Process
Andean Sky. Ecuador in the Future.

Andean Sky is an interactive web-comic about an immigrant who returns to his home-country Ecuador, in South America, to reconnect with his own culture. With this project I am dealing with themes of identity, religion and technology projected into the future within the Latin American context. This project is my MA thesis in Illustration at the Interactive Design […]

9 Sep 2016

Interview with Composer Oliver Getz Rodahl

Posted by in Interview
Interview with Composer Oliver Getz Rodahl

I sat down with composer and sound designer Oliver Getz Rodahl to talk about his practice and motivations. Oliver is a composer and sound designer based in Boston, MA, where he is working in the indie game scene. He has been a composer for hire since 2012. Oliver recently composed the entire score for my upcoming […]

17 Mar 2016

Freelancing. Year One.

Posted by in Process
Freelancing. Year One.

I am a Graphic Designer working in the Video Games Industry. I am focused on User Interface, Motion Graphics and Concept Development. Although I had the chance to work in different departments through my career, one factor remained the same: I always worked inside a company… until recently. Fig. 1 Electronic Arts (2015) Need for Speed. GHOST […]

I worked on games published by: