Carlos Villarreal Kwasek
I am a Game Developer with many years of experience in the industry. Currently I am a Graphic Designer and Concept Artist focused on UI, Motion Graphics and Concept Development. In 2002 I graduated with a double BA degree, in Graphic Design and Multimedia, at the University of San Francisco of Quito in Ecuador (No relation to the city of San Francisco in the US). I began my professional journey in Ecuador as a Motion Graphics Artist for TV and later as Graphic Designer for print and web. In 2006 I completed a Diploma in VFX & Character Animation at the Vancouver Film School in Canada. Shortly after I migrated to London where I worked as Character Animator in Advertisement and Film. During my time in England I made the switch to Games and I have never looked back. Over the years I had the fortune to work with some of the most talented professionals in the industry and be involved in amazing projects. In 2016 I completed an MA in Illustration at the Interactive Design Institute through the University of Hertfordshire.
Comments from colleagues and clients.
I had the pleasure of working with Carlos on Need for Speed Rivals and his work was always eye catching and exciting. Carlos grounds his work in solid foundation guidelines that suit the project but also looks to draw in new influences and inspirations to make something that fits and excites. There was never a shortage of good ideas or highly impressive visual work being produced by this man.James Mouat, Lead Designer at Splash Damage
Carlos is probably one of the most talented artist I’ve had the pleasure to work with. His artistic insight is very deep, original, thorough and always on schedule. He has large experience as animator, graphic designer, motion graphic designer, storyboard, modelling, lighting and a long etc.Jose Luis Garcia Cámara, Animation Director at Deep Silver Dambuster
Carlos is an extremely talented UI and Cinematic artist, who has consistently over delivered during my time working with him. Most impressive to me though is his attitude toward wanting to constantly improve every facet of his work. This approach helped him contribute to the project well above and beyond his job description.Nicholas Shewchuk, Game Designer at DICE EA