In 2008 I decided to transition from Character Animation to Motion Graphics right about the same time when I transitioned from Post-production to Game Development. Having studied Animation my goal was to work in the Films Industry but eventually I changed my mind and I took a different path. It was a difficult decision but … Read More
I recently had the opportunity to get in touch with the amazing Ecuadorian Animator and Artist Gino Imagino to talk about animation and his experience. Gino has achieved international recognition for his work and his most recent film, Mr. Blue Footed Booby, has been screened in numerous festivals including Annecy, Hiroshima, Fantoche, and Monstra. Mr. … Read More
For an Artist the portfolio is the presentation card and summary of her or his career. It is quite a big deal and it deserves time and dedication. Arguably, it is the single most important thing that will get you a job. We are constantly updating this portfolio to fit our goals and needs, and although there … Read More
For the past two years I have been enjoying freelancing but recently I decided to make a change and I took a full time job at DICE. An amazing opportunity! I am really excited to be working with great projects alongside the best talent in the industry. After six months at the studio I wanted to share with you my impressions about … Read More
Some highlights from my Inktober 2016 challenge.
I have been conducting studies of light and shape from photographs. Photoshop and a Wacom Cintiq are a great combo for digital painting.
Andean Sky is an interactive web-comic about an immigrant who returns to his home-country Ecuador, in South America, to reconnect with his own culture. With this project I am dealing with themes of identity, religion and technology projected into the future within the Latin American context. This project is my MA thesis in Illustration at the Interactive Design … Read More
I sat down with composer and sound designer Oliver Getz Rodahl to talk about his practice and motivations. Oliver is a composer and sound designer based in Boston, MA, where he is working in the indie game scene. He has been a composer for hire since 2012. Oliver recently composed the entire score for my upcoming … Read More
I am a Graphic Designer working in the Video Games Industry. I am focused on User Interface, Motion Graphics and Concept Development. Although I had the chance to work in different departments through my career, one factor remained the same: I always worked inside a company… until recently. Fig. 1 Electronic Arts (2015) Need for Speed. GHOST … Read More
I have been a Mac user for many years; in fact the first machine we had at home was a Macintosh Plus, which still runs today by the way. Over the decades the Macintosh Operative System got more reliable and robust and the hardware more slick and powerful. Although I have deep appreciation for Apple’s beautiful … Read More
I sat down with John-Erling Fredriksen to talk about his company, Runaround Film, as well as his work as Director of Photography (DOP). I used to be a 3D Animator for a VFX company in London a few years back and having some experience with cinematographers I inquired John-Erling about his views on the current situation … Read More
Fig. 1 Yola Maria Tsolis, Lost in Translation (2012) Textile, Print. This post is the following part of Oslo Open Part 1: Interview with Viel Bjerkeset Andersen. At the Oslo Open event I also had the pleasure to meet with Artist Yola Maria Tsolis who works with textile and photography(Oslo Open, 2015). Her inspiration in origami … Read More
I had the pleasure to meet Norwegian Artist Viel Bjerkeset Andersen at the Open Oslo festival where practitioners all over the city open their studios for people to visit (Open Oslo, 2015). Bjerkeset Andersen’s work mainly deals with large urban spaces. Her vision blends naturally into the environment becoming an integral part of it. The shapes … Read More
Fig. 1 Electronic Arts, Need for Speed Rivals (2013), Video game. One vital part of the Art Direction process is the creation of a Visual Target (VT). A Visual Target is a sample of work that has been taken to final quality and represents how the entire game should look like. The VT represents the desired quality and many of … Read More
In September 2014 I was invited to speak at Campus Party Quito, a conference held in Ecuador, to talk about Video Games. Campus Party is an international conference about innovation and technology that started in Spain and has grown to become one of the biggest of its kind around the world (Campus Party, n. d.). … Read More