Deploy Screens. This screen contains extensive features which are connected to various systems in the UI. Many of us collaborated in this screen at one point or another and it was vital to maintain clean logics and communicate about changes.
Lobby Screen. In this case minor maintenance work was required in order to bring the lobby screen up and running in a short time frame.
Soldier HUD. I worked closely with HUD features like the Game Mode Widget, Inventory, Health, Minimap and Squad List. The HUD is a extensive system that required both Artists and Engineers to have an updated blueprint of all the information that could be displayed at any given point in the game.